![]() ![]() It also reinforces something we already knew: 2016 was an insane year for strategy games.īefore I dig in, it's important to underline that Steam Spy uses sampling to generate its data. Alongside Valve's own official ranking of the best-selling PC games of 2016, Galyonkin's graphs and figures provide a more granular picture of how the estimated sales of specific games might compare to one another. Steam sales soothsayer Sergey Galyonkin, otherwise known as the creator of Steam Spy, has released a report on sales of games on Steam in 2016. (And build himself a decent PC, too.) Feast your eyes on a few more early-days Stardew (Sprout) Valley screens below. It's a ridiculous amount of work, especially for just one guy, but you can't argue with the results, and it's great that he's been able to build Stardew Valley into such a success. Then I went through probably 6 or 7 iterations of pixel art portraits before landing on the final ones." "I drew every single NPC with 4 different expressions, scanned them in, colored them… and then scrapped all of it. I totally changed the crafting system and the mines," he wrote. I added JojaMart and the Community Center. I made the map way bigger and more detailed. ![]() ![]() I expanded the NPCs way beyond anything you’d see in the 2012 version. I redid the vast majority of the soundtrack. "I ended up re-doing nearly all the art several times. So what took so long to get it finished? "Polishing" is the short explanation, although Barone's definition of the term is a little different than mine. But the "bones" of the game, as he put it, "were pretty much there" even all those years ago. The screens he posted date from 2012, when Stardew Valley was still called Sprout Valley and set in a smaller and less well-rounded countryside locale. It takes some getting used to, and that’s part of what this last year has been for me." I mean… it is a weird feeling, at first, to have something that once seemed so distant, so impossible… some pipe-dream that you fantasized about in the dead of night… actually come true. "Considering that I had spent the previous 4-5 years in my own little bubble, working alone, doing essentially the same thing every day… and now suddenly to be thrust into the limelight… it was quite the change!" Barone wrote. Worked with Chucklefish to make the console ports and localizations happen.Built a decent computer and got a nice big desk (No more HP Pavilion propped on a Wii U box).Flew to the UK to visit Chucklefish and collect an industry award.Yasuhiro Wada, the creator of Harvest Moon Provided personal troubleshooting and technical support.Released many patches to fix bugs and tweak gameplay.If anything, it sounds like it was entirely the opposite. The reason, he explained, is that finally finishing and releasing Stardew Valley did not afford him the opportunity to slow down. "Yet, at the same time, it’s been the longest year of my life." "In some ways, it’s hard to believe that an entire year has already gone by since launch," he wrote. ![]() To mark the one-year anniversary of his life-in-the-countryside hit Stardew Valley, creator Eric Barone posted some " really old screenshots" of the game that he's kept lying around on his PC, and reflected on life before and after its release. I've reached out to clarify whether or not PC multiplayer will come along at the same time as the Switch release, and will update this article if I hear back. We’ll let you know more as soon as we can. It’s not ready yet, though, and we can’t give you an idea of when it will be. The last we heard about multiplayer was on February 7, when Barone wrote: "All we can say is that we’re working on and making progress. As "first" is qualified with "console," the multiplayer update could come to PC at the same time, or even earlier-though nothing about it has been announced explicitly. Nintendo announced today that the Switch will be the "first console" to have Stardew Valley multiplayer when it releases for the system this summer. So we've known for a while that multiplayer is coming to Stardew Valley-officially, that is-and today it's been revealed that the big patch may be coming this summer. The original, now out of date, story is below.Įric Barone released Stardew Valley as a singleplayer game, but only because multiplayer support wasn't finished yet. Sorry to dash any hopes-it's my fault for misunderstanding the Nintendo announcement to mean that the Switch launch this summer would include multiplayer. "It'll take some more time to get multiplayer where we want it to be!" "PC users will still get to check out Stardew Valley multiplayer first," says Chucklefish's Molly Carroll, but that update won't be ready in time for summer, either. Update: A Chucklefish representative tells me that multiplayer won't ship with the Switch version of Stardew Valley that's releasing this summer. ![]()
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